… and then choose the ‘bake joint rotation’(*5) …Ĭhoosing the Bake Joint Rotation option with right click! So, in order to rig my greaves correctly I have to leave my figure into the pose I used for my modeling (T-pose with 6 and -6 rotations for Genesis thigh side-side rotations), choose the Joint Editor (*4) as my current tool … The secret is to ‘bake joint rotations’ into my Genesis figure into the T-pose, before I execute the transfer utility. The greaves after executing the Transfer Utility for the first time, without baking the joint rotations into the figure! As you can see this does not work for my item. I am running the transfer utility (*3) and I am choosing ‘Genesis 8 Male’ to be the source item into ‘Current’ shape, and my Greaves to be the Target item, into the default shape. Set 6 and -6 to Right and Left thigh side-side to get a T-Pose !įinishing the modeling of the greaves, I have to import (*2) them back into DAZ Studio and run the transfer utility (*3) to rig them onto the Genesis figure. Now my Genesis 8 male has a T-pose for the legs so I can export (*1) him into my modeling program to make the wearable (some greaves form my case). I can import a Genesis 8 male into my scene and set the rotation into 6 and -6 for the right and the left thigh side-side parameter, correspondingly. Let say I want to make some greaves for the Genesis 8 male, but I want the legs to be in the T-pose. Today I am going to show you a mini tutorial (most of a tip) about using the transfer utility in DAZ Studio, in order to rig a wearable that is not created in the original Genesis pose.
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